| Id Entity |
Viết tắt |
Id Controller |
agent |
move_controller |
controller.animation.agent.move |
allay |
general |
controller.animation.allay.general |
holding |
controller.animation.allay.holding |
armor_stand |
controller.pose |
controller.animation.armor_stand.pose |
controller.wiggling |
controller.animation.armor_stand.wiggle |
axolotl |
general |
controller.animation.axolotl.general |
move |
controller.animation.axolotl.move |
bat |
move |
controller.animation.bat.move |
bee |
drip |
controller.animation.bee.drip |
controller_bee_sting |
controller.animation.bee.sting |
bee_root_controller |
controller.animation.bee.root |
blaze |
move |
controller.animation.common.move |
flame |
controller.animation.blaze.flame |
cat |
look_at_target |
controller.animation.cat.look_at_target |
move |
controller.animation.cat.move |
baby |
controller.animation.cat.baby |
cave_spider |
move |
controller.animation.spider.move |
cod |
general |
controller.animation.cod.general |
creeper |
creeper_head |
controller.animation.creeper.head |
creeper_legs |
controller.animation.creeper.legs |
creeper_swelling |
controller.animation.creeper.swelling |
dolphin |
general |
controller.animation.dolphin.general |
drowned |
look_at_target |
controller.animation.humanoid.look_at_target |
attack_controller |
controller.animation.drowned.attack.rotations |
enderman |
look_at_target_default |
controller.animation.humanoid.look_at_target.default |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
attack |
controller.animation.humanoid.attack |
bob |
controller.animation.humanoid.bob |
base_pose |
controller.animation.enderman.base_pose |
carrying |
controller.animation.enderman.carrying |
scary_face |
controller.animation.enderman.scary_face |
endermite |
move |
controller.animation.endermite.move |
evocation_illager |
controller_general |
controller.animation.evoker.general |
controller_move |
controller.animation.villager.move |
fox |
move |
controller.animation.fox.move |
frog |
general |
controller.animation.frog.general |
croaking |
controller.animation.frog.croaking |
eat_mob |
controller.animation.frog.eat_mob |
ghast |
move |
controller.animation.ghast.move |
scale |
controller.animation.ghast.scale |
hoglin |
look_at_target |
controller.animation.hoglin.look_at_target |
walk |
controller.animation.hoglin.walk |
attack |
controller.animation.hoglin.attack |
hoglin_baby_scaling |
controller.animation.hoglin.baby_scaling |
husk |
humanoid_baby_big_head |
controller.animation.humanoid.baby_big_head |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
use_item_progress |
controller.animation.humanoid.use_item_progress |
zombie_attack_bare_hand |
controller.animation.zombie.attack_bare_hand |
swimming |
controller.animation.zombie.swimming |
llama |
move |
controller.animation.llama.move |
baby |
controller.animation.quadruped.baby |
magma_cube |
general |
controller.animation.magma_cube.general |
mooshroom |
setup |
controller.animation.mooshroom.setup |
move |
controller.animation.mooshroom.move |
baby |
controller.animation.mooshroom.baby |
ocelot |
move |
controller.animation.ocelot.move |
baby |
controller.animation.ocelot.baby |
look_at_target |
controller.animation.ocelot.look_at_target |
panda |
move |
controller.animation.panda.move |
unhappy |
controller.animation.panda.unhappy |
sneezing |
controller.animation.panda.sneezing |
baby |
controller.animation.panda.baby |
parrot |
setup |
controller.animation.parrot.setup |
move |
controller.animation.parrot.move |
piglin |
look_at_target_controller |
controller.animation.humanoid.look_at_target |
piglin_attack_controller |
controller.animation.piglin.attack |
riding_controller |
controller.animation.humanoid.riding |
piglin_brute |
look_at_target_controller |
controller.animation.humanoid.look_at_target |
piglin_attack_controller |
controller.animation.piglin.attack |
riding_controller |
controller.animation.humanoid.riding |
pillager |
controller_humanoid_base_pose |
controller.animation.humanoid.base_pose |
controller_look_at_target |
controller.animation.humanoid.look_at_target |
controller_move |
controller.animation.humanoid.move |
controller_riding |
controller.animation.humanoid.riding |
controller_attack |
controller.animation.humanoid.attack |
controller_bob |
controller.animation.humanoid.bob |
controller_pillager_attack |
controller.animation.pillager.attack |
pillager_root_controller |
controller.animation.pillager.root |
player |
root |
controller.animation.player.root |
base_controller |
controller.animation.player.base |
hudplayer |
controller.animation.player.hudplayer |
look_at_target |
controller.animation.humanoid.look_at_target |
first_person_attack_controller |
controller.animation.player.first_person_attack |
first_person_map_controller |
controller.animation.player.first_person_map |
crossbow_controller |
controller.animation.player.crossbow |
blink |
controller.animation.persona.blink |
polar_bear |
move |
controller.animation.polarbear.move |
baby |
controller.animation.polarbear.baby |
pufferfish |
general |
controller.animation.pufferfish.general |
phantom |
phantom_base_pose_controller |
controller.animation.phantom.base_pose |
rabbit |
general |
controller.animation.rabbit.general |
baby |
controller.animation.rabbit.baby |
ravager |
move |
controller.animation.ravager.move |
head |
controller.animation.ravager.head_movement |
salmon |
general |
controller.animation.salmon.general |
sheep |
general |
controller.animation.sheep.general |
shulker |
facing |
controller.animation.shulker.facing |
move |
controller.animation.shulker.move |
silverfish |
move |
controller.animation.silverfish.move |
skeleton |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
swimming |
controller.animation.zombie.swimming |
use_item_progress |
controller.animation.humanoid.use_item_progress |
skeleton_attack |
controller.animation.skeleton.attack |
snow_golem |
move |
controller.animation.snowgolem.move.v1.8 |
spider |
move |
controller.animation.spider.move |
stray |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
swimming |
controller.animation.zombie.swimming |
use_item_progress |
controller.animation.humanoid.use_item_progress |
skeleton_attack |
controller.animation.skeleton.attack |
tadpole |
general |
controller.animation.tadpole.general |
turtle |
general |
controller.animation.turtle.general |
move |
controller.animation.turtle.move |
tripod_camera |
base |
controller.animation.tripod_camera.base_pose |
tropicalfish |
general |
controller.animation.fish.general |
vex |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
swimming |
controller.animation.humanoid.swimming |
use_item_progress |
controller.animation.humanoid.use_item_progress |
vex_move |
controller.animation.vex.move |
villager |
general |
controller.animation.villager_v2.general |
move |
controller.animation.villager_v2.move |
raise_arms |
controller.animation.villager_v2.raise_arms |
baby |
controller.animation.villager_v2.baby |
vindicator |
controller_look_at_target |
controller.animation.humanoid.look_at_target |
controller_vindicator_base |
controller.animation.vindicator.base |
controller_riding |
controller.animation.humanoid.riding |
wandering_trader |
general |
controller.animation.villager.general |
raise_arms |
controller.animation.villager_v2. |
move |
controller.animation.villager.move |
warden |
sniff_controller |
controller.animation.warden.sniff |
roar_controller |
controller.animation.warden.roar |
shiver_controller |
controller.animation.warden.shiver |
melee_attack_controller |
controller.animation.warden.melee_attacking |
hurt_controller |
controller.animation.warden.hurt |
sonic_boom_controller |
controller.animation.warden.sonic_boom |
witch |
general |
controller.animation.witch.general |
move |
controller.animation.villager.move |
wither |
move |
controller.animation.wither_boss.move |
wither_skeleton |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
use_item_progress |
controller.animation.humanoid.use_item_progress |
wither_skeleton_attack |
controller.animation.wither_skeleton.attack |
swimming |
controller.animation.zombie.swimming |
wolf |
wolf_setup |
controller.animation.wolf.setup |
wolf_look_at |
controller.animation.wolf.look_at |
wolf_baby_scaling |
controller.animation.wolf.baby_scaling |
wolf_head_rot_z |
controller.animation.wolf.head_rot_z |
wolf_tail_default |
controller.animation.wolf.tail_default |
wolf_angry |
controller.animation.wolf.angry |
wolf_sitting |
controller.animation.wolf.sitting |
wolf_shaking |
controller.animation.wolf.shaking |
zombie |
humanoid_baby_big_head |
controller.animation.humanoid.baby_big_head |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
use_item_progress |
controller.animation.humanoid.use_item_progress |
zombie_attack_bare_hand |
controller.animation.zombie.attack_bare_hand |
swimming |
controller.animation.zombie.swimming |
zombie_pigman |
humanoid_baby_big_head |
controller.animation.humanoid.baby_big_head |
humanoid_base_pose |
controller.animation.humanoid.base_pose |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
swimming |
controller.animation.humanoid.swimming |
use_item_progress |
controller.animation.humanoid.use_item_progress |
zombie_attack_bare_hand |
controller.animation.zombie.attack_bare_hand |
zombie_villager |
humanoid_baby_big_head |
controller.animation.humanoid.baby_big_head |
humanoid_base_pose |
controller.animation.humanoid.base_pose |
look_at_target |
controller.animation.humanoid.look_at_target |
move |
controller.animation.humanoid.move |
riding |
controller.animation.humanoid.riding |
holding |
controller.animation.humanoid.holding |
brandish_spear |
controller.animation.humanoid.brandish_spear |
charging |
controller.animation.humanoid.charging |
attack |
controller.animation.humanoid.attack |
sneaking |
controller.animation.humanoid.sneaking |
bob |
controller.animation.humanoid.bob |
damage_nearby_mobs |
controller.animation.humanoid.damage_nearby_mobs |
bow_and_arrow |
controller.animation.humanoid.bow_and_arrow |
use_item_progress |
controller.animation.humanoid.use_item_progress |
zombie_attack_bare_hand |
controller.animation.zombie.attack_bare_hand |
swimming |
controller.animation.zombie.swimming |