agent | 
							move | 
							animation.agent.move | 
						
						
							agent | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							agent | 
							swing_arms | 
							animation.agent.swing_arms | 
						
						
							allay | 
							idle | 
							animation.allay.idle | 
						
						
							allay | 
							fly | 
							animation.allay.fly | 
						
						
							allay | 
							hold_item | 
							animation.allay.hold_item | 
						
						
							armor_stand | 
							default_pose | 
							animation.armor_stand.default_pose | 
						
						
							armor_stand | 
							no_pose | 
							animation.armor_stand.no_pose | 
						
						
							armor_stand | 
							solemn_pose | 
							animation.armor_stand.solemn_pose | 
						
						
							armor_stand | 
							athena_pose | 
							animation.armor_stand.athena_pose | 
						
						
							armor_stand | 
							brandish_pose | 
							animation.armor_stand.brandish_pose | 
						
						
							armor_stand | 
							honor_pose | 
							animation.armor_stand.honor_pose | 
						
						
							armor_stand | 
							entertain_pose | 
							animation.armor_stand.entertain_pose | 
						
						
							armor_stand | 
							salute_pose | 
							animation.armor_stand.salute_pose | 
						
						
							armor_stand | 
							riposte_pose | 
							animation.armor_stand.riposte_pose | 
						
						
							armor_stand | 
							zombie_pose | 
							animation.armor_stand.zombie_pose | 
						
						
							armor_stand | 
							cancan_a_pose | 
							animation.armor_stand.cancan_a_pose | 
						
						
							armor_stand | 
							cancan_b_pose | 
							animation.armor_stand.cancan_b_pose | 
						
						
							armor_stand | 
							hero_pose | 
							animation.armor_stand.hero_pose | 
						
						
							armor_stand | 
							wiggle | 
							animation.armor_stand.wiggle | 
						
						
							arrow | 
							move | 
							animation.arrow.move | 
						
						
							axolotl | 
							idle_float | 
							animation.axolotl.idle_underwater | 
						
						
							axolotl | 
							idle_floor | 
							animation.axolotl.idle_floor | 
						
						
							axolotl | 
							idle_floor_water | 
							animation.axolotl.idle_floor_underwater | 
						
						
							axolotl | 
							swim | 
							animation.axolotl.swim | 
						
						
							axolotl | 
							walk_floor | 
							animation.axolotl.walk_floor | 
						
						
							axolotl | 
							walk_floor_water | 
							animation.axolotl.walk_floor_underwater | 
						
						
							axolotl | 
							play_dead | 
							animation.axolotl.play_dead | 
						
						
							axolotl | 
							swim_angle | 
							animation.axolotl.swim_angle | 
						
						
							axolotl | 
							look_at_target | 
							animation.common.look_at_target | 
						
							bat | 
							resting | 
							animation.bat.resting | 
						
							bat | 
							flying | 
							animation.bat.flying | 
						
						
							bee | 
							flying | 
							animation.bee.flying | 
						
						
							bee | 
							bee_sting | 
							animation.bee.sting | 
						
						
							bee | 
							bee_no_stinger | 
							animation.bee.no_stinger | 
						
						
							bee | 
							bee_fly_bobbing | 
							animation.bee.fly.bobbing | 
						
						
							blaze | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							blaze | 
							move | 
							animation.blaze.move | 
						
						
							cat | 
							sneak | 
							animation.cat.sneak | 
						
						
							cat | 
							walk | 
							animation.cat.walk | 
						
						
							cat | 
							sprint | 
							animation.cat.sprint | 
						
						
							cat | 
							sit | 
							animation.cat.sit | 
						
						
							cat | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							cat | 
							baby_transform | 
							animation.cat.baby_transform | 
						
						
							cat | 
							lie_down | 
							animation.cat.lie_down | 
						
						
							cave_spider | 
							default_leg_pose | 
							animation.spider.default_leg_pose | 
						
						
							cave_spider | 
							look_at_target | 
							animation.spider.look_at_target | 
						
						
							cave_spider | 
							walk | 
							animation.spider.walk | 
						
						
							cod | 
							flop | 
							animation.cod.flop | 
						
						
							cod | 
							swim | 
							animation.cod.swim | 
						
						
							command_block_minecart | 
							move | 
							animation.minecart.move | 
						
						
							cow | 
							setup | 
							animation.cow.setup | 
						
						
							cow | 
							walk | 
							animation.quadruped.walk | 
						
						
							cow | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							cow | 
							baby_transform | 
							animation.cow.baby_transform | 
						
						
							creeper | 
							creeper_head | 
							animation.common.look_at_target | 
						
						
							creeper | 
							creeper_legs | 
							animation.creeper.legs | 
						
						
							creeper | 
							creeper_swelling | 
							animation.creeper.swelling | 
						
						
							chest_minecart | 
							move | 
							animation.minecart.move | 
						
						
							chicken | 
							move | 
							animation.chicken.move | 
						
						
							chicken | 
							general | 
							animation.chicken.general | 
						
						
							chicken | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							chicken | 
							baby_transform | 
							animation.chicken.baby_transform | 
						
						
							dolphin | 
							move | 
							animation.dolphin.move | 
						
						
							donkey | 
							baby_transform | 
							animation.horse.v3.baby_transform | 
						
						
							donkey | 
							walk | 
							animation.horse.v3.walk | 
						
						
							donkey | 
							eat | 
							animation.horse.v3.eat | 
						
						
							donkey | 
							rear | 
							animation.horse.v3.rear | 
						
						
							donkey | 
							tail | 
							animation.horse.v3.tail | 
						
						
							donkey | 
							look_at_player | 
							animation.horse.v3.look_at_player | 
						
						
							dragon_fireball | 
							face_player | 
							animation.actor.billboard | 
						
						
							drowned | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							drowned | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							drowned | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							drowned | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							drowned | 
							move | 
							animation.humanoid.move | 
						
						
							drowned | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							drowned | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							drowned | 
							holding | 
							animation.humanoid.holding | 
						
						
							drowned | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							drowned | 
							charging | 
							animation.humanoid.charging | 
						
						
							drowned | 
							bob | 
							animation.humanoid.bob | 
						
						
							drowned | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							drowned | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							drowned | 
							zombie_attack_bare_hand | 
							animation.zombie.attack_bare_hand | 
						
						
							drowned | 
							attack_rotations | 
							animation.drowned.attack.rotations | 
						
						
							drowned | 
							swimming | 
							animation.zombie.swimming | 
						
						
							egg | 
							flying | 
							animation.actor.billboard | 
						
						
							elder_guardian | 
							setup | 
							animation.guardian.setup | 
						
						
							elder_guardian | 
							spikes | 
							animation.guardian.spikes | 
						
						
							elder_guardian | 
							swim | 
							animation.guardian.swim | 
						
						
							elder_guardian | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							elder_guardian | 
							move_eye | 
							animation.guardian.move_eye | 
						
						
							ender_crystal | 
							move | 
							animation.ender_crystal.move | 
						
						
							ender_dragon | 
							setup | 
							animation.ender_dragon.setup | 
						
						
							ender_dragon | 
							jaw_movement | 
							animation.ender_dragon.jaw_movement | 
						
						
							ender_dragon | 
							neck_head_movement | 
							animation.ender_dragon.neck_head_movement | 
						
						
							ender_dragon | 
							wings_limbs_movement | 
							animation.ender_dragon.wings_limbs_movement | 
						
						
							ender_dragon | 
							tail_movement | 
							animation.ender_dragon.tail_movement | 
						
						
							eye_of_ender_signal | 
							flying | 
							animation.actor.billboard | 
						
						
							ender_pearl | 
							flying | 
							animation.actor.billboard | 
						
						
							enderman | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							enderman | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							enderman | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							enderman | 
							move | 
							animation.humanoid.move | 
						
						
							enderman | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							enderman | 
							bob | 
							animation.humanoid.bob | 
						
						
							enderman | 
							base_pose | 
							animation.enderman.base_pose | 
						
						
							enderman | 
							arms_legs | 
							animation.enderman.arms_legs | 
						
						
							enderman | 
							carrying | 
							animation.enderman.carrying | 
						
						
							enderman | 
							scary_face | 
							animation.enderman.scary_face | 
						
						
							endermite | 
							move | 
							animation.endermite.move | 
						
						
							evocation_fang | 
							bite | 
							animation.evocation_fang.bite | 
						
						
							evocation_illager | 
							general | 
							animation.evoker.general | 
						
						
							evocation_illager | 
							casting | 
							animation.evoker.casting | 
						
						
							evocation_illager | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							evocation_illager | 
							move | 
							animation.villager.move | 
						
						
							evocation_illager | 
							celebrating | 
							animation.humanoid.celebrating | 
						
						
							xp_bottle | 
							flying | 
							animation.actor.billboard | 
						
						
							xp_orb | 
							face_player | 
							animation.actor.billboard | 
						
						
							fireball | 
							face_player | 
							animation.actor.billboard | 
						
						
							fireworks_rocket | 
							move | 
							animation.fireworks_rocket.move | 
						
						
							fox | 
							walk | 
							animation.quadruped.walk | 
						
						
							fox | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							fox | 
							baby_transform | 
							animation.fox.baby_transform | 
						
						
							fox | 
							crouch | 
							animation.fox.crouch | 
						
						
							fox | 
							sleep | 
							animation.fox.sleep | 
						
						
							fox | 
							setup | 
							animation.fox.setup | 
						
						
							fox | 
							sit | 
							animation.fox.sit | 
						
						
							fox | 
							wiggle | 
							animation.fox.wiggle | 
						
						
							fox | 
							stuck | 
							animation.fox.stuck | 
						
						
							fox | 
							pounce | 
							animation.fox.pounce | 
						
						
							frog | 
							croak | 
							animation.frog.croak | 
						
						
							frog | 
							jump | 
							animation.frog.jump | 
						
						
							frog | 
							tongue | 
							animation.frog.tongue | 
						
						
							frog | 
							walk | 
							animation.frog.walk | 
						
						
							frog | 
							swim | 
							animation.frog.swim | 
						
						
							frog | 
							idle_water | 
							animation.frog.idle.water | 
						
						
							frog | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							ghast | 
							move | 
							animation.ghast.move | 
						
						
							ghast | 
							scale | 
							animation.ghast.scale | 
						
						
							glow_squid | 
							move | 
							animation.squid.move | 
						
						
							glow_squid | 
							squid_rotate | 
							animation.squid.rotate | 
						
						
							goat | 
							walk | 
							animation.goat.walk | 
						
						
							goat | 
							look_at_target | 
							animation.goat.look_at_target | 
						
						
							goat | 
							attack | 
							animation.goat.attack | 
						
						
							goat | 
							ram_attack | 
							animation.goat.ram_attack | 
						
						
							guardian | 
							setup | 
							animation.guardian.setup | 
						
						
							guardian | 
							spikes | 
							animation.guardian.spikes | 
						
						
							guardian | 
							swim | 
							animation.guardian.swim | 
						
						
							guardian | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							guardian | 
							move_eye | 
							animation.guardian.move_eye | 
						
						
							hoglin | 
							walk | 
							animation.hoglin.walk | 
						
						
							hoglin | 
							look_at_target | 
							animation.hoglin.look_at_target | 
						
						
							hoglin | 
							attack | 
							animation.hoglin.attack | 
						
						
							hoglin | 
							hoglin_baby_scaling | 
							animation.hoglin.baby_scaling | 
						
						
							hopper_minecart | 
							move | 
							animation.minecart.move | 
						
						
							horse | 
							baby_transform | 
							animation.horse.v3.baby_transform | 
						
						
							horse | 
							walk | 
							animation.horse.v3.walk | 
						
						
							horse | 
							eat | 
							animation.horse.v3.eat | 
						
						
							horse | 
							rear | 
							animation.horse.v3.rear | 
						
						
							horse | 
							tail | 
							animation.horse.v3.tail | 
						
						
							horse | 
							look_at_player | 
							animation.horse.v3.look_at_player | 
						
						
							husk | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							husk | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							husk | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							husk | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							husk | 
							move | 
							animation.humanoid.move | 
						
						
							husk | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							husk | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							husk | 
							holding | 
							animation.humanoid.holding | 
						
						
							husk | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							husk | 
							charging | 
							animation.humanoid.charging | 
						
						
							husk | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							husk | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							husk | 
							bob | 
							animation.humanoid.bob | 
						
						
							husk | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							husk | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							husk | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							husk | 
							zombie_attack_bare_hand | 
							animation.zombie.attack_bare_hand | 
						
						
							husk | 
							swimming | 
							animation.zombie.swimming | 
						
						
							lingering_potion | 
							flying | 
							animation.actor.billboard | 
						
						
							llama | 
							setup | 
							animation.llama.setup | 
						
						
							llama | 
							walk | 
							animation.quadruped.walk | 
						
						
							llama | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							llama | 
							baby_transform | 
							animation.llama.baby_transform | 
						
						
							llama_spit | 
							setup | 
							animation.llama_spit.setup | 
						
						
							magma_cube | 
							move | 
							animation.magma_cube.move | 
						
						
							minecart | 
							move | 
							animation.minecart.move.v1.0 | 
						
						
							mooshroom | 
							setup | 
							animation.mooshroom.setup | 
						
						
							mooshroom | 
							walk | 
							animation.quadruped.walk | 
						
						
							mooshroom | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							mooshroom | 
							baby_transform | 
							animation.mooshroom.baby_transform | 
						
						
							mule | 
							baby_transform | 
							animation.horse.v3.baby_transform | 
						
						
							mule | 
							walk | 
							animation.horse.v3.walk | 
						
						
							mule | 
							eat | 
							animation.horse.v3.eat | 
						
						
							mule | 
							rear | 
							animation.horse.v3.rear | 
						
						
							mule | 
							tail | 
							animation.horse.v3.tail | 
						
						
							mule | 
							look_at_player | 
							animation.horse.v3.look_at_player | 
						
						
							npc | 
							general | 
							animation.npc.general | 
						
						
							npc | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							npc | 
							move | 
							animation.npc.move | 
						
						
							npc | 
							baby_transform | 
							animation.npc.baby_transform | 
						
						
							ocelot | 
							sneak | 
							animation.ocelot.sneak | 
						
						
							ocelot | 
							walk | 
							animation.ocelot.walk | 
						
						
							ocelot | 
							sprint | 
							animation.ocelot.sprint | 
						
						
							ocelot | 
							sit | 
							animation.ocelot.sit | 
						
						
							ocelot | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							ocelot | 
							baby_transform | 
							animation.ocelot.baby_transform | 
						
						
							unhappy | 
							panda | 
							animation.panda.unhappy | 
						
						
							panda | 
							sneezing | 
							animation.panda.sneezing | 
						
						
							panda | 
							walk | 
							animation.quadruped.walk | 
						
						
							panda | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							panda | 
							baby_transform | 
							animation.panda.baby_transform | 
						
						
							panda | 
							sitting | 
							animation.panda.sitting | 
						
						
							panda | 
							rolling | 
							animation.panda.rolling | 
						
						
							panda | 
							lying | 
							animation.panda.lying | 
						
						
							parrot | 
							moving | 
							animation.parrot.moving | 
						
						
							parrot | 
							base | 
							animation.parrot.base | 
						
						
							parrot | 
							dance | 
							animation.parrot.dance | 
						
						
							parrot | 
							sitting | 
							animation.parrot.sitting | 
						
						
							parrot | 
							flying | 
							animation.parrot.flying | 
						
						
							parrot | 
							standing | 
							animation.parrot.standing | 
						
						
							parrot | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							pig | 
							setup | 
							animation.pig.setup | 
						
						
							pig | 
							walk | 
							animation.quadruped.walk | 
						
						
							pig | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							pig | 
							baby_transform | 
							animation.pig.baby_transform | 
						
						
							piglin | 
							move | 
							animation.piglin.move | 
						
						
							piglin | 
							bob | 
							animation.humanoid.bob | 
						
						
							piglin | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							piglin | 
							admire | 
							animation.piglin.admire | 
						
						
							piglin | 
							celebrate_hunt | 
							animation.piglin.celebrate_hunt | 
						
						
							piglin | 
							celebrate_hunt_special | 
							animation.piglin.celebrate_hunt_special | 
						
						
							piglin | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							piglin | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							piglin | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							piglin | 
							crossbow_hold | 
							animation.piglin.crossbow.hold | 
						
						
							piglin | 
							crossbow_charge | 
							animation.piglin.crossbow.charge | 
						
						
							piglin | 
							melee_attack | 
							animation.piglin.sword.attack | 
						
						
							piglin | 
							hand_attack | 
							animation.piglin.hand.attack | 
						
						
							piglin | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							piglin | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							piglin_brute | 
							move | 
							animation.piglin.move | 
						
						
							piglin_brute | 
							bob | 
							animation.humanoid.bob | 
						
						
							piglin_brute | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							piglin_brute | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							piglin_brute | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							piglin_brute | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							piglin_brute | 
							crossbow_hold | 
							animation.piglin.crossbow.hold | 
						
						
							piglin_brute | 
							crossbow_charge | 
							animation.piglin.crossbow.charge | 
						
						
							piglin_brute | 
							melee_attack | 
							animation.piglin.sword.attack | 
						
						
							piglin_brute | 
							hand_attack | 
							animation.piglin.hand.attack | 
						
						
							piglin_brute | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							piglin_brute | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							pillager | 
							humanoid_base_pose | 
							animation.humanoid.base_pose | 
						
						
							pillager | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							pillager | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							pillager | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							pillager | 
							move | 
							animation.humanoid.move | 
						
						
							pillager | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							pillager | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							pillager | 
							holding | 
							animation.humanoid.holding | 
						
						
							pillager | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							pillager | 
							bob | 
							animation.humanoid.bob | 
						
						
							pillager | 
							crossbow_hold | 
							animation.pillager.crossbow.hold | 
						
						
							pillager | 
							crossbow_charge | 
							animation.pillager.crossbow.charge | 
						
						
							pillager | 
							celebrating | 
							animation.humanoid.celebrating | 
						
						
							player | 
							humanoid_base_pose | 
							animation.humanoid.base_pose | 
						
						
							player | 
							look_at_target_ui | 
							animation.player.look_at_target.ui | 
						
						
							player | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							player | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							player | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							player | 
							look_at_target_inverted | 
							animation.player.look_at_target.inverted | 
						
						
							player | 
							cape | 
							animation.player.cape | 
						
						
							player | 
							move.arms | 
							animation.player.move.arms | 
						
						
							player | 
							move.legs | 
							animation.player.move.legs | 
						
						
							player | 
							swimming | 
							animation.player.swim | 
						
						
							player | 
							swimming.legs | 
							animation.player.swim.legs | 
						
						
							player | 
							riding.arms | 
							animation.player.riding.arms | 
						
						
							player | 
							riding.legs | 
							animation.player.riding.legs | 
						
						
							player | 
							holding | 
							animation.player.holding | 
						
						
							player | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							player | 
							holding_spyglass | 
							animation.humanoid.holding_spyglass | 
						
						
							player | 
							charging | 
							animation.humanoid.charging | 
						
						
							player | 
							attack.positions | 
							animation.player.attack.positions | 
						
						
							player | 
							attack.rotations | 
							animation.player.attack.rotations | 
						
						
							player | 
							sneaking | 
							animation.player.sneaking | 
						
						
							player | 
							bob | 
							animation.player.bob | 
						
						
							player | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							player | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							player | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							player | 
							skeleton_attack | 
							animation.skeleton.attack | 
						
						
							player | 
							sleeping | 
							animation.player.sleeping | 
						
						
							player | 
							first_person_base_pose | 
							animation.player.first_person.base_pose | 
						
						
							player | 
							first_person_empty_hand | 
							animation.player.first_person.empty_hand | 
						
						
							player | 
							first_person_swap_item | 
							animation.player.first_person.swap_item | 
						
						
							player | 
							first_person_shield_block | 
							animation.player.first_person.shield_block | 
						
						
							player | 
							first_person_attack_rotation | 
							animation.player.first_person.attack_rotation | 
						
						
							player | 
							first_person_vr_attack_rotation | 
							animation.player.first_person.vr_attack_rotation | 
						
						
							player | 
							first_person_walk | 
							animation.player.first_person.walk | 
						
						
							player | 
							first_person_map_hold | 
							animation.player.first_person.map_hold | 
						
						
							player | 
							first_person_map_hold_attack | 
							animation.player.first_person.map_hold_attack | 
						
						
							player | 
							first_person_map_hold_off_hand | 
							animation.player.first_person.map_hold_off_hand | 
						
						
							player | 
							first_person_map_hold_main_hand | 
							animation.player.first_person.map_hold_main_hand | 
						
						
							player | 
							first_person_crossbow_equipped | 
							animation.player.first_person.crossbow_equipped | 
						
						
							player | 
							third_person_crossbow_equipped | 
							animation.player.crossbow_equipped | 
						
						
							player | 
							third_person_bow_equipped | 
							animation.player.bow_equipped | 
						
						
							player | 
							crossbow_hold | 
							animation.player.crossbow_hold | 
						
						
							player | 
							shield_block_main_hand | 
							animation.player.shield_block_main_hand | 
						
						
							player | 
							shield_block_off_hand | 
							animation.player.shield_block_off_hand | 
						
						
							polar_bear | 
							walk | 
							animation.quadruped.walk | 
						
						
							polar_bear | 
							move | 
							animation.polarbear.move | 
						
						
							polar_bear | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							polar_bear | 
							baby_transform | 
							animation.polarbear.baby_transform | 
						
						
							pufferfish | 
							flop | 
							animation.pufferfish.flop | 
						
						
							pufferfish | 
							swim | 
							animation.pufferfish.swim | 
						
						
							phantom | 
							phantom_base_pose | 
							animation.phantom.base_pose | 
						
						
							phantom | 
							move | 
							animation.phantom.move | 
						
						
							rabbit | 
							move | 
							animation.rabbit.move | 
						
						
							rabbit | 
							baby_transform | 
							animation.rabbit.baby_transform | 
						
						
							rabbit | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							ravager | 
							walk | 
							animation.ravager.walk | 
						
						
							ravager | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							ravager | 
							idle_mouth | 
							animation.ravager.idle_mouth | 
						
						
							ravager | 
							stunned | 
							animation.ravager.stunned | 
						
						
							ravager | 
							roaring | 
							animation.ravager.roaring | 
						
						
							ravager | 
							biting | 
							animation.ravager.biting | 
						
						
							salmon | 
							flop | 
							animation.salmon.flop | 
						
						
							salmon | 
							swim | 
							animation.salmon.swim | 
						
						
							sheep | 
							setup | 
							animation.sheep.setup | 
						
						
							sheep | 
							grazing | 
							animation.sheep.grazing | 
						
						
							sheep | 
							walk | 
							animation.quadruped.walk | 
						
						
							sheep | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							sheep | 
							baby_transform | 
							animation.sheep.baby_transform | 
						
						
							shulker | 
							facing | 
							animation.shulker.facing | 
						
						
							shulker | 
							move | 
							animation.shulker.move | 
						
						
							shulker | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							shulker_bullet | 
							move | 
							animation.shulker_bullet.move | 
						
						
							silverfish | 
							move | 
							animation.silverfish.move | 
						
						
							skeleton | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							skeleton | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							skeleton | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							skeleton | 
							move | 
							animation.humanoid.move | 
						
						
							skeleton | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							skeleton | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							skeleton | 
							holding | 
							animation.humanoid.holding | 
						
						
							skeleton | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							skeleton | 
							charging | 
							animation.humanoid.charging | 
						
						
							skeleton | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							skeleton | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							skeleton | 
							bob | 
							animation.humanoid.bob | 
						
						
							skeleton | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							skeleton | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							skeleton | 
							swimming | 
							animation.zombie.swimming | 
						
						
							skeleton | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							skeleton | 
							skeleton_attack | 
							animation.skeleton.attack | 
						
						
							skeleton_horse | 
							baby_transform | 
							animation.horse.v3.baby_transform | 
						
						
							skeleton_horse | 
							walk | 
							animation.horse.v3.walk | 
						
						
							skeleton_horse | 
							eat | 
							animation.horse.v3.eat | 
						
						
							skeleton_horse | 
							rear | 
							animation.horse.v3.rear | 
						
						
							skeleton_horse | 
							tail | 
							animation.horse.v3.tail | 
						
						
							skeleton_horse | 
							look_at_player | 
							animation.horse.v3.look_at_player | 
						
						
							small_fireball | 
							face_player | 
							animation.actor.billboard | 
						
						
							snow_golem | 
							move | 
							animation.snowgolem.move.v1.8 | 
						
						
							snow_golem | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							snowball | 
							flying | 
							animation.actor.billboard | 
						
						
							spider | 
							default_leg_pose | 
							animation.spider.default_leg_pose | 
						
						
							spider | 
							look_at_target | 
							animation.spider.look_at_target | 
						
						
							spider | 
							walk | 
							animation.spider.walk | 
						
						
							splash_potion | 
							flying | 
							animation.actor.billboard | 
						
						
							squid | 
							move | 
							animation.squid.move | 
						
						
							squid | 
							squid_rotate | 
							animation.squid.rotate | 
						
						
							stray | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							stray | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							stray | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							stray | 
							move | 
							animation.humanoid.move | 
						
						
							stray | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							stray | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							stray | 
							holding | 
							animation.humanoid.holding | 
						
						
							stray | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							stray | 
							charging | 
							animation.humanoid.charging | 
						
						
							stray | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							stray | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							stray | 
							bob | 
							animation.humanoid.bob | 
						
						
							stray | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							stray | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							stray | 
							swimming | 
							animation.zombie.swimming | 
						
						
							stray | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							stray | 
							skeleton_attack | 
							animation.skeleton.attack | 
						
						
							strider | 
							look_at_target | 
							animation.strider.look_at_target.default | 
						
						
							strider | 
							walk | 
							animation.strider.walk | 
						
						
							strider | 
							bristle_flow | 
							animation.strider.bristle_flow | 
						
						
							tadpole | 
							swim | 
							animation.tadpole.swim | 
						
						
							tnt_minecart | 
							move | 
							animation.minecart.move | 
						
						
							turtle | 
							general | 
							animation.turtle.general | 
						
						
							turtle | 
							move | 
							animation.turtle.move | 
						
						
							turtle | 
							ground_move | 
							animation.turtle.ground_move | 
						
						
							turtle | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							tripod_camera | 
							neutral | 
							animation.tripod_camera.neutral | 
						
						
							tropicalfish | 
							flop | 
							animation.tropicalfish.flop | 
						
						
							tropicalfish | 
							swim | 
							animation.tropicalfish.swim | 
						
						
							vex | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							vex | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							vex | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							vex | 
							move | 
							animation.humanoid.move | 
						
						
							vex | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							vex | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							vex | 
							holding | 
							animation.humanoid.holding | 
						
						
							vex | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							vex | 
							charging | 
							animation.humanoid.charging | 
						
						
							vex | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							vex | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							vex | 
							bob | 
							animation.humanoid.bob | 
						
						
							vex | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							vex | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							vex | 
							swimming | 
							animation.humanoid.swimming | 
						
						
							vex | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							vex | 
							vex_move | 
							animation.vex.move | 
						
						
							villager | 
							general | 
							animation.villager.general | 
						
						
							villager | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							villager | 
							move | 
							animation.villager.move | 
						
						
							villager | 
							raise_arms | 
							animation.villager.raise_arms | 
						
						
							villager | 
							baby_transform | 
							animation.villager.baby_transform | 
						
						
							villager | 
							get_in_bed | 
							animation.villager.get_in_bed | 
						
						
							vindicator | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							vindicator | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							vindicator | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							vindicator | 
							riding.arms | 
							animation.vindicator.riding.arms | 
						
						
							vindicator | 
							riding.legs | 
							animation.vindicator.riding.legs | 
						
						
							vindicator | 
							vindicator_base | 
							animation.vindicator.base | 
						
						
							vindicator | 
							vindicator_attack | 
							animation.vindicator.attack | 
						
						
							vindicator | 
							vindicator_hand_attack | 
							animation.vindicator.hand_attack | 
						
						
							vindicator | 
							vindicator_walk | 
							animation.vindicator.walk | 
						
						
							vindicator | 
							celebrating | 
							animation.humanoid.celebrating | 
						
						
							wandering_trader | 
							general | 
							animation.villager.general | 
						
						
							wandering_trader | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							wandering_trader | 
							raise_arms | 
							animation.villager.raise_arms | 
						
						
							wandering_trader | 
							move | 
							animation.villager.move | 
						
						
							warden | 
							emerge | 
							animation.warden.emerge | 
						
						
							warden | 
							sniff | 
							animation.warden.sniff | 
						
						
							warden | 
							dig | 
							animation.warden.dig | 
						
						
							warden | 
							roar | 
							animation.warden.roar | 
						
						
							warden | 
							shiver | 
							animation.warden.shiver | 
						
						
							warden | 
							base_pose | 
							animation.humanoid.base_pose.v1.0 | 
						
						
							warden | 
							look_at_target | 
							animation.warden.look_at_target.default | 
						
						
							warden | 
							move | 
							animation.warden.move | 
						
						
							warden | 
							melee_attack | 
							animation.warden.attack | 
						
						
							warden | 
							bob | 
							animation.warden.bob | 
						
						
							warden | 
							swimming | 
							animation.humanoid.swimming.v1.0 | 
						
						
							warden | 
							hurt | 
							animation.warden.hurt | 
						
						
							warden | 
							sonic_boom | 
							animation.warden.sonic_boom | 
						
						
							witch | 
							villager_general | 
							animation.villager.general | 
						
						
							witch | 
							look_at_target | 
							animation.common.look_at_target | 
						
						
							witch | 
							move | 
							animation.villager.move | 
						
						
							wither | 
							scale | 
							animation.wither_boss.scale | 
						
						
							wither | 
							move | 
							animation.wither_boss.move | 
						
						
							wither | 
							look_at_target | 
							animation.wither_boss.look_at_target | 
						
						
							wither_skeleton | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							wither_skeleton | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							wither_skeleton | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							wither_skeleton | 
							move | 
							animation.humanoid.move | 
						
						
							wither_skeleton | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							wither_skeleton | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							wither_skeleton | 
							holding | 
							animation.humanoid.holding | 
						
						
							wither_skeleton | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							wither_skeleton | 
							charging | 
							animation.humanoid.charging | 
						
						
							wither_skeleton | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							wither_skeleton | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							wither_skeleton | 
							bob | 
							animation.humanoid.bob | 
						
						
							wither_skeleton | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							wither_skeleton | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							wither_skeleton | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							wither_skeleton | 
							wither_skeleton_attack | 
							animation.wither_skeleton.attack | 
						
						
							wither_skeleton | 
							swimming | 
							animation.zombie.swimming | 
						
						
							wither_skull | 
							move | 
							animation.wither_skull.move | 
						
						
							wither_skull_dangerous | 
							move | 
							animation.wither_skull.move | 
						
						
							wolf | 
							wolf_setup | 
							animation.wolf.setup | 
						
						
							wolf | 
							wolf_baby_scaling | 
							animation.wolf.baby_scaling | 
						
						
							wolf | 
							wolf_look_at | 
							animation.common.look_at_target | 
						
						
							wolf | 
							wolf_head_rot_z | 
							animation.wolf.head_rot_z | 
						
						
							wolf | 
							wolf_tail_default | 
							animation.wolf.tail_default | 
						
						
							wolf | 
							wolf_angry | 
							animation.wolf.angry | 
						
						
							wolf | 
							wolf_sitting | 
							animation.wolf.sitting | 
						
						
							wolf | 
							wolf_shaking | 
							animation.wolf.shaking | 
						
						
							wolf | 
							wolf_leg_default | 
							animation.wolf.leg_default | 
						
						
							zoglin | 
							walk | 
							animation.hoglin.walk | 
						
						
							zoglin | 
							look_at_target | 
							animation.hoglin.look_at_target | 
						
						
							zoglin | 
							attack | 
							animation.hoglin.attack | 
						
						
							zoglin | 
							hoglin_baby_scaling | 
							animation.hoglin.baby_scaling" | 
						
						
							zombie | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							zombie | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							zombie | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							zombie | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							zombie | 
							move | 
							animation.humanoid.move | 
						
						
							zombie | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							zombie | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							zombie | 
							holding | 
							animation.humanoid.holding | 
						
						
							zombie | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							zombie | 
							charging | 
							animation.humanoid.charging | 
						
						
							zombie | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							zombie | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							zombie | 
							bob | 
							animation.humanoid.bob | 
						
						
							zombie | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							zombie | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							zombie | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							zombie | 
							zombie_attack_bare_hand | 
							animation.zombie.attack_bare_hand | 
						
						
							zombie | 
							swimming | 
							animation.zombie.swimming | 
						
						
							zombie_horse | 
							baby_transform | 
							animation.horse.v3.baby_transform | 
						
						
							zombie_horse | 
							walk | 
							animation.horse.v3.walk | 
						
						
							zombie_horse | 
							eat | 
							animation.horse.v3.eat | 
						
						
							zombie_horse | 
							rear | 
							animation.horse.v3.rear | 
						
						
							zombie_horse | 
							tail | 
							animation.horse.v3.tail | 
						
						
							zombie_horse | 
							look_at_player | 
							animation.horse.v3.look_at_player | 
						
						
							zombie_pigman | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							zombie_pigman | 
							humanoid_base_pose | 
							animation.humanoid.base_pose | 
						
						
							zombie_pigman | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							zombie_pigman | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							zombie_pigman | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							zombie_pigman | 
							move | 
							animation.humanoid.move | 
						
						
							zombie_pigman | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							zombie_pigman | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							zombie_pigman | 
							holding | 
							animation.humanoid.holding | 
						
						
							zombie_pigman | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							zombie_pigman | 
							charging | 
							animation.humanoid.charging | 
						
						
							zombie_pigman | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							zombie_pigman | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							zombie_pigman | 
							bob | 
							animation.humanoid.bob | 
						
						
							zombie_pigman | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							zombie_pigman | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							zombie_pigman | 
							swimming | 
							animation.humanoid.swimming | 
						
						
							zombie_pigman | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							zombie_pigman | 
							zombie_attack_bare_hand | 
							animation.zombie.attack_bare_hand | 
						
						
							zombie_villager | 
							humanoid_big_head | 
							animation.humanoid.big_head | 
						
						
							zombie_villager | 
							humanoid_base_pose | 
							animation.humanoid.base_pose | 
						
						
							zombie_villager | 
							look_at_target_default | 
							animation.humanoid.look_at_target.default | 
						
						
							zombie_villager | 
							look_at_target_gliding | 
							animation.humanoid.look_at_target.gliding | 
						
						
							zombie_villager | 
							look_at_target_swimming | 
							animation.humanoid.look_at_target.swimming | 
						
						
							zombie_villager | 
							move | 
							animation.humanoid.move | 
						
						
							zombie_villager | 
							riding.arms | 
							animation.humanoid.riding.arms | 
						
						
							zombie_villager | 
							riding.legs | 
							animation.humanoid.riding.legs | 
						
						
							zombie_villager | 
							holding | 
							animation.humanoid.holding | 
						
						
							zombie_villager | 
							brandish_spear | 
							animation.humanoid.brandish_spear | 
						
						
							zombie_villager | 
							charging | 
							animation.humanoid.charging | 
						
						
							zombie_villager | 
							attack.rotations | 
							animation.humanoid.attack.rotations | 
						
						
							zombie_villager | 
							sneaking | 
							animation.humanoid.sneaking | 
						
						
							zombie_villager | 
							bob | 
							animation.humanoid.bob | 
						
						
							zombie_villager | 
							damage_nearby_mobs | 
							animation.humanoid.damage_nearby_mobs | 
						
						
							zombie_villager | 
							bow_and_arrow | 
							animation.humanoid.bow_and_arrow | 
						
						
							zombie_villager | 
							use_item_progress | 
							animation.humanoid.use_item_progress | 
						
						
							zombie_villager | 
							zombie_attack_bare_hand | 
							animation.zombie.attack_bare_hand | 
						
						
							zombie_villager | 
							swimming | 
							animation.zombie.swimming |