agent |
move |
animation.agent.move |
agent |
look_at_target |
animation.common.look_at_target |
agent |
swing_arms |
animation.agent.swing_arms |
allay |
idle |
animation.allay.idle |
allay |
fly |
animation.allay.fly |
allay |
hold_item |
animation.allay.hold_item |
armor_stand |
default_pose |
animation.armor_stand.default_pose |
armor_stand |
no_pose |
animation.armor_stand.no_pose |
armor_stand |
solemn_pose |
animation.armor_stand.solemn_pose |
armor_stand |
athena_pose |
animation.armor_stand.athena_pose |
armor_stand |
brandish_pose |
animation.armor_stand.brandish_pose |
armor_stand |
honor_pose |
animation.armor_stand.honor_pose |
armor_stand |
entertain_pose |
animation.armor_stand.entertain_pose |
armor_stand |
salute_pose |
animation.armor_stand.salute_pose |
armor_stand |
riposte_pose |
animation.armor_stand.riposte_pose |
armor_stand |
zombie_pose |
animation.armor_stand.zombie_pose |
armor_stand |
cancan_a_pose |
animation.armor_stand.cancan_a_pose |
armor_stand |
cancan_b_pose |
animation.armor_stand.cancan_b_pose |
armor_stand |
hero_pose |
animation.armor_stand.hero_pose |
armor_stand |
wiggle |
animation.armor_stand.wiggle |
arrow |
move |
animation.arrow.move |
axolotl |
idle_float |
animation.axolotl.idle_underwater |
axolotl |
idle_floor |
animation.axolotl.idle_floor |
axolotl |
idle_floor_water |
animation.axolotl.idle_floor_underwater |
axolotl |
swim |
animation.axolotl.swim |
axolotl |
walk_floor |
animation.axolotl.walk_floor |
axolotl |
walk_floor_water |
animation.axolotl.walk_floor_underwater |
axolotl |
play_dead |
animation.axolotl.play_dead |
axolotl |
swim_angle |
animation.axolotl.swim_angle |
axolotl |
look_at_target |
animation.common.look_at_target |
bat |
resting |
animation.bat.resting |
bat |
flying |
animation.bat.flying |
bee |
flying |
animation.bee.flying |
bee |
bee_sting |
animation.bee.sting |
bee |
bee_no_stinger |
animation.bee.no_stinger |
bee |
bee_fly_bobbing |
animation.bee.fly.bobbing |
blaze |
look_at_target |
animation.common.look_at_target |
blaze |
move |
animation.blaze.move |
cat |
sneak |
animation.cat.sneak |
cat |
walk |
animation.cat.walk |
cat |
sprint |
animation.cat.sprint |
cat |
sit |
animation.cat.sit |
cat |
look_at_target |
animation.common.look_at_target |
cat |
baby_transform |
animation.cat.baby_transform |
cat |
lie_down |
animation.cat.lie_down |
cave_spider |
default_leg_pose |
animation.spider.default_leg_pose |
cave_spider |
look_at_target |
animation.spider.look_at_target |
cave_spider |
walk |
animation.spider.walk |
cod |
flop |
animation.cod.flop |
cod |
swim |
animation.cod.swim |
command_block_minecart |
move |
animation.minecart.move |
cow |
setup |
animation.cow.setup |
cow |
walk |
animation.quadruped.walk |
cow |
look_at_target |
animation.common.look_at_target |
cow |
baby_transform |
animation.cow.baby_transform |
creeper |
creeper_head |
animation.common.look_at_target |
creeper |
creeper_legs |
animation.creeper.legs |
creeper |
creeper_swelling |
animation.creeper.swelling |
chest_minecart |
move |
animation.minecart.move |
chicken |
move |
animation.chicken.move |
chicken |
general |
animation.chicken.general |
chicken |
look_at_target |
animation.common.look_at_target |
chicken |
baby_transform |
animation.chicken.baby_transform |
dolphin |
move |
animation.dolphin.move |
donkey |
baby_transform |
animation.horse.v3.baby_transform |
donkey |
walk |
animation.horse.v3.walk |
donkey |
eat |
animation.horse.v3.eat |
donkey |
rear |
animation.horse.v3.rear |
donkey |
tail |
animation.horse.v3.tail |
donkey |
look_at_player |
animation.horse.v3.look_at_player |
dragon_fireball |
face_player |
animation.actor.billboard |
drowned |
humanoid_big_head |
animation.humanoid.big_head |
drowned |
look_at_target_default |
animation.humanoid.look_at_target.default |
drowned |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
drowned |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
drowned |
move |
animation.humanoid.move |
drowned |
riding.arms |
animation.humanoid.riding.arms |
drowned |
riding.legs |
animation.humanoid.riding.legs |
drowned |
holding |
animation.humanoid.holding |
drowned |
brandish_spear |
animation.humanoid.brandish_spear |
drowned |
charging |
animation.humanoid.charging |
drowned |
bob |
animation.humanoid.bob |
drowned |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
drowned |
use_item_progress |
animation.humanoid.use_item_progress |
drowned |
zombie_attack_bare_hand |
animation.zombie.attack_bare_hand |
drowned |
attack_rotations |
animation.drowned.attack.rotations |
drowned |
swimming |
animation.zombie.swimming |
egg |
flying |
animation.actor.billboard |
elder_guardian |
setup |
animation.guardian.setup |
elder_guardian |
spikes |
animation.guardian.spikes |
elder_guardian |
swim |
animation.guardian.swim |
elder_guardian |
look_at_target |
animation.common.look_at_target |
elder_guardian |
move_eye |
animation.guardian.move_eye |
ender_crystal |
move |
animation.ender_crystal.move |
ender_dragon |
setup |
animation.ender_dragon.setup |
ender_dragon |
jaw_movement |
animation.ender_dragon.jaw_movement |
ender_dragon |
neck_head_movement |
animation.ender_dragon.neck_head_movement |
ender_dragon |
wings_limbs_movement |
animation.ender_dragon.wings_limbs_movement |
ender_dragon |
tail_movement |
animation.ender_dragon.tail_movement |
eye_of_ender_signal |
flying |
animation.actor.billboard |
ender_pearl |
flying |
animation.actor.billboard |
enderman |
look_at_target_default |
animation.humanoid.look_at_target.default |
enderman |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
enderman |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
enderman |
move |
animation.humanoid.move |
enderman |
attack.rotations |
animation.humanoid.attack.rotations |
enderman |
bob |
animation.humanoid.bob |
enderman |
base_pose |
animation.enderman.base_pose |
enderman |
arms_legs |
animation.enderman.arms_legs |
enderman |
carrying |
animation.enderman.carrying |
enderman |
scary_face |
animation.enderman.scary_face |
endermite |
move |
animation.endermite.move |
evocation_fang |
bite |
animation.evocation_fang.bite |
evocation_illager |
general |
animation.evoker.general |
evocation_illager |
casting |
animation.evoker.casting |
evocation_illager |
look_at_target |
animation.common.look_at_target |
evocation_illager |
move |
animation.villager.move |
evocation_illager |
celebrating |
animation.humanoid.celebrating |
xp_bottle |
flying |
animation.actor.billboard |
xp_orb |
face_player |
animation.actor.billboard |
fireball |
face_player |
animation.actor.billboard |
fireworks_rocket |
move |
animation.fireworks_rocket.move |
fox |
walk |
animation.quadruped.walk |
fox |
look_at_target |
animation.common.look_at_target |
fox |
baby_transform |
animation.fox.baby_transform |
fox |
crouch |
animation.fox.crouch |
fox |
sleep |
animation.fox.sleep |
fox |
setup |
animation.fox.setup |
fox |
sit |
animation.fox.sit |
fox |
wiggle |
animation.fox.wiggle |
fox |
stuck |
animation.fox.stuck |
fox |
pounce |
animation.fox.pounce |
frog |
croak |
animation.frog.croak |
frog |
jump |
animation.frog.jump |
frog |
tongue |
animation.frog.tongue |
frog |
walk |
animation.frog.walk |
frog |
swim |
animation.frog.swim |
frog |
idle_water |
animation.frog.idle.water |
frog |
look_at_target |
animation.common.look_at_target |
ghast |
move |
animation.ghast.move |
ghast |
scale |
animation.ghast.scale |
glow_squid |
move |
animation.squid.move |
glow_squid |
squid_rotate |
animation.squid.rotate |
goat |
walk |
animation.goat.walk |
goat |
look_at_target |
animation.goat.look_at_target |
goat |
attack |
animation.goat.attack |
goat |
ram_attack |
animation.goat.ram_attack |
guardian |
setup |
animation.guardian.setup |
guardian |
spikes |
animation.guardian.spikes |
guardian |
swim |
animation.guardian.swim |
guardian |
look_at_target |
animation.common.look_at_target |
guardian |
move_eye |
animation.guardian.move_eye |
hoglin |
walk |
animation.hoglin.walk |
hoglin |
look_at_target |
animation.hoglin.look_at_target |
hoglin |
attack |
animation.hoglin.attack |
hoglin |
hoglin_baby_scaling |
animation.hoglin.baby_scaling |
hopper_minecart |
move |
animation.minecart.move |
horse |
baby_transform |
animation.horse.v3.baby_transform |
horse |
walk |
animation.horse.v3.walk |
horse |
eat |
animation.horse.v3.eat |
horse |
rear |
animation.horse.v3.rear |
horse |
tail |
animation.horse.v3.tail |
horse |
look_at_player |
animation.horse.v3.look_at_player |
husk |
humanoid_big_head |
animation.humanoid.big_head |
husk |
look_at_target_default |
animation.humanoid.look_at_target.default |
husk |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
husk |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
husk |
move |
animation.humanoid.move |
husk |
riding.arms |
animation.humanoid.riding.arms |
husk |
riding.legs |
animation.humanoid.riding.legs |
husk |
holding |
animation.humanoid.holding |
husk |
brandish_spear |
animation.humanoid.brandish_spear |
husk |
charging |
animation.humanoid.charging |
husk |
attack.rotations |
animation.humanoid.attack.rotations |
husk |
sneaking |
animation.humanoid.sneaking |
husk |
bob |
animation.humanoid.bob |
husk |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
husk |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
husk |
use_item_progress |
animation.humanoid.use_item_progress |
husk |
zombie_attack_bare_hand |
animation.zombie.attack_bare_hand |
husk |
swimming |
animation.zombie.swimming |
lingering_potion |
flying |
animation.actor.billboard |
llama |
setup |
animation.llama.setup |
llama |
walk |
animation.quadruped.walk |
llama |
look_at_target |
animation.common.look_at_target |
llama |
baby_transform |
animation.llama.baby_transform |
llama_spit |
setup |
animation.llama_spit.setup |
magma_cube |
move |
animation.magma_cube.move |
minecart |
move |
animation.minecart.move.v1.0 |
mooshroom |
setup |
animation.mooshroom.setup |
mooshroom |
walk |
animation.quadruped.walk |
mooshroom |
look_at_target |
animation.common.look_at_target |
mooshroom |
baby_transform |
animation.mooshroom.baby_transform |
mule |
baby_transform |
animation.horse.v3.baby_transform |
mule |
walk |
animation.horse.v3.walk |
mule |
eat |
animation.horse.v3.eat |
mule |
rear |
animation.horse.v3.rear |
mule |
tail |
animation.horse.v3.tail |
mule |
look_at_player |
animation.horse.v3.look_at_player |
npc |
general |
animation.npc.general |
npc |
look_at_target |
animation.common.look_at_target |
npc |
move |
animation.npc.move |
npc |
baby_transform |
animation.npc.baby_transform |
ocelot |
sneak |
animation.ocelot.sneak |
ocelot |
walk |
animation.ocelot.walk |
ocelot |
sprint |
animation.ocelot.sprint |
ocelot |
sit |
animation.ocelot.sit |
ocelot |
look_at_target |
animation.common.look_at_target |
ocelot |
baby_transform |
animation.ocelot.baby_transform |
unhappy |
panda |
animation.panda.unhappy |
panda |
sneezing |
animation.panda.sneezing |
panda |
walk |
animation.quadruped.walk |
panda |
look_at_target |
animation.common.look_at_target |
panda |
baby_transform |
animation.panda.baby_transform |
panda |
sitting |
animation.panda.sitting |
panda |
rolling |
animation.panda.rolling |
panda |
lying |
animation.panda.lying |
parrot |
moving |
animation.parrot.moving |
parrot |
base |
animation.parrot.base |
parrot |
dance |
animation.parrot.dance |
parrot |
sitting |
animation.parrot.sitting |
parrot |
flying |
animation.parrot.flying |
parrot |
standing |
animation.parrot.standing |
parrot |
look_at_target |
animation.common.look_at_target |
pig |
setup |
animation.pig.setup |
pig |
walk |
animation.quadruped.walk |
pig |
look_at_target |
animation.common.look_at_target |
pig |
baby_transform |
animation.pig.baby_transform |
piglin |
move |
animation.piglin.move |
piglin |
bob |
animation.humanoid.bob |
piglin |
humanoid_big_head |
animation.humanoid.big_head |
piglin |
admire |
animation.piglin.admire |
piglin |
celebrate_hunt |
animation.piglin.celebrate_hunt |
piglin |
celebrate_hunt_special |
animation.piglin.celebrate_hunt_special |
piglin |
look_at_target_default |
animation.humanoid.look_at_target.default |
piglin |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
piglin |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
piglin |
crossbow_hold |
animation.piglin.crossbow.hold |
piglin |
crossbow_charge |
animation.piglin.crossbow.charge |
piglin |
melee_attack |
animation.piglin.sword.attack |
piglin |
hand_attack |
animation.piglin.hand.attack |
piglin |
riding.arms |
animation.humanoid.riding.arms |
piglin |
riding.legs |
animation.humanoid.riding.legs |
piglin_brute |
move |
animation.piglin.move |
piglin_brute |
bob |
animation.humanoid.bob |
piglin_brute |
humanoid_big_head |
animation.humanoid.big_head |
piglin_brute |
look_at_target_default |
animation.humanoid.look_at_target.default |
piglin_brute |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
piglin_brute |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
piglin_brute |
crossbow_hold |
animation.piglin.crossbow.hold |
piglin_brute |
crossbow_charge |
animation.piglin.crossbow.charge |
piglin_brute |
melee_attack |
animation.piglin.sword.attack |
piglin_brute |
hand_attack |
animation.piglin.hand.attack |
piglin_brute |
riding.arms |
animation.humanoid.riding.arms |
piglin_brute |
riding.legs |
animation.humanoid.riding.legs |
pillager |
humanoid_base_pose |
animation.humanoid.base_pose |
pillager |
look_at_target_default |
animation.humanoid.look_at_target.default |
pillager |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
pillager |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
pillager |
move |
animation.humanoid.move |
pillager |
riding.arms |
animation.humanoid.riding.arms |
pillager |
riding.legs |
animation.humanoid.riding.legs |
pillager |
holding |
animation.humanoid.holding |
pillager |
attack.rotations |
animation.humanoid.attack.rotations |
pillager |
bob |
animation.humanoid.bob |
pillager |
crossbow_hold |
animation.pillager.crossbow.hold |
pillager |
crossbow_charge |
animation.pillager.crossbow.charge |
pillager |
celebrating |
animation.humanoid.celebrating |
player |
humanoid_base_pose |
animation.humanoid.base_pose |
player |
look_at_target_ui |
animation.player.look_at_target.ui |
player |
look_at_target_default |
animation.humanoid.look_at_target.default |
player |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
player |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
player |
look_at_target_inverted |
animation.player.look_at_target.inverted |
player |
cape |
animation.player.cape |
player |
move.arms |
animation.player.move.arms |
player |
move.legs |
animation.player.move.legs |
player |
swimming |
animation.player.swim |
player |
swimming.legs |
animation.player.swim.legs |
player |
riding.arms |
animation.player.riding.arms |
player |
riding.legs |
animation.player.riding.legs |
player |
holding |
animation.player.holding |
player |
brandish_spear |
animation.humanoid.brandish_spear |
player |
holding_spyglass |
animation.humanoid.holding_spyglass |
player |
charging |
animation.humanoid.charging |
player |
attack.positions |
animation.player.attack.positions |
player |
attack.rotations |
animation.player.attack.rotations |
player |
sneaking |
animation.player.sneaking |
player |
bob |
animation.player.bob |
player |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
player |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
player |
use_item_progress |
animation.humanoid.use_item_progress |
player |
skeleton_attack |
animation.skeleton.attack |
player |
sleeping |
animation.player.sleeping |
player |
first_person_base_pose |
animation.player.first_person.base_pose |
player |
first_person_empty_hand |
animation.player.first_person.empty_hand |
player |
first_person_swap_item |
animation.player.first_person.swap_item |
player |
first_person_shield_block |
animation.player.first_person.shield_block |
player |
first_person_attack_rotation |
animation.player.first_person.attack_rotation |
player |
first_person_vr_attack_rotation |
animation.player.first_person.vr_attack_rotation |
player |
first_person_walk |
animation.player.first_person.walk |
player |
first_person_map_hold |
animation.player.first_person.map_hold |
player |
first_person_map_hold_attack |
animation.player.first_person.map_hold_attack |
player |
first_person_map_hold_off_hand |
animation.player.first_person.map_hold_off_hand |
player |
first_person_map_hold_main_hand |
animation.player.first_person.map_hold_main_hand |
player |
first_person_crossbow_equipped |
animation.player.first_person.crossbow_equipped |
player |
third_person_crossbow_equipped |
animation.player.crossbow_equipped |
player |
third_person_bow_equipped |
animation.player.bow_equipped |
player |
crossbow_hold |
animation.player.crossbow_hold |
player |
shield_block_main_hand |
animation.player.shield_block_main_hand |
player |
shield_block_off_hand |
animation.player.shield_block_off_hand |
polar_bear |
walk |
animation.quadruped.walk |
polar_bear |
move |
animation.polarbear.move |
polar_bear |
look_at_target |
animation.common.look_at_target |
polar_bear |
baby_transform |
animation.polarbear.baby_transform |
pufferfish |
flop |
animation.pufferfish.flop |
pufferfish |
swim |
animation.pufferfish.swim |
phantom |
phantom_base_pose |
animation.phantom.base_pose |
phantom |
move |
animation.phantom.move |
rabbit |
move |
animation.rabbit.move |
rabbit |
baby_transform |
animation.rabbit.baby_transform |
rabbit |
look_at_target |
animation.common.look_at_target |
ravager |
walk |
animation.ravager.walk |
ravager |
look_at_target |
animation.common.look_at_target |
ravager |
idle_mouth |
animation.ravager.idle_mouth |
ravager |
stunned |
animation.ravager.stunned |
ravager |
roaring |
animation.ravager.roaring |
ravager |
biting |
animation.ravager.biting |
salmon |
flop |
animation.salmon.flop |
salmon |
swim |
animation.salmon.swim |
sheep |
setup |
animation.sheep.setup |
sheep |
grazing |
animation.sheep.grazing |
sheep |
walk |
animation.quadruped.walk |
sheep |
look_at_target |
animation.common.look_at_target |
sheep |
baby_transform |
animation.sheep.baby_transform |
shulker |
facing |
animation.shulker.facing |
shulker |
move |
animation.shulker.move |
shulker |
look_at_target |
animation.common.look_at_target |
shulker_bullet |
move |
animation.shulker_bullet.move |
silverfish |
move |
animation.silverfish.move |
skeleton |
look_at_target_default |
animation.humanoid.look_at_target.default |
skeleton |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
skeleton |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
skeleton |
move |
animation.humanoid.move |
skeleton |
riding.arms |
animation.humanoid.riding.arms |
skeleton |
riding.legs |
animation.humanoid.riding.legs |
skeleton |
holding |
animation.humanoid.holding |
skeleton |
brandish_spear |
animation.humanoid.brandish_spear |
skeleton |
charging |
animation.humanoid.charging |
skeleton |
attack.rotations |
animation.humanoid.attack.rotations |
skeleton |
sneaking |
animation.humanoid.sneaking |
skeleton |
bob |
animation.humanoid.bob |
skeleton |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
skeleton |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
skeleton |
swimming |
animation.zombie.swimming |
skeleton |
use_item_progress |
animation.humanoid.use_item_progress |
skeleton |
skeleton_attack |
animation.skeleton.attack |
skeleton_horse |
baby_transform |
animation.horse.v3.baby_transform |
skeleton_horse |
walk |
animation.horse.v3.walk |
skeleton_horse |
eat |
animation.horse.v3.eat |
skeleton_horse |
rear |
animation.horse.v3.rear |
skeleton_horse |
tail |
animation.horse.v3.tail |
skeleton_horse |
look_at_player |
animation.horse.v3.look_at_player |
small_fireball |
face_player |
animation.actor.billboard |
snow_golem |
move |
animation.snowgolem.move.v1.8 |
snow_golem |
look_at_target |
animation.common.look_at_target |
snowball |
flying |
animation.actor.billboard |
spider |
default_leg_pose |
animation.spider.default_leg_pose |
spider |
look_at_target |
animation.spider.look_at_target |
spider |
walk |
animation.spider.walk |
splash_potion |
flying |
animation.actor.billboard |
squid |
move |
animation.squid.move |
squid |
squid_rotate |
animation.squid.rotate |
stray |
look_at_target_default |
animation.humanoid.look_at_target.default |
stray |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
stray |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
stray |
move |
animation.humanoid.move |
stray |
riding.arms |
animation.humanoid.riding.arms |
stray |
riding.legs |
animation.humanoid.riding.legs |
stray |
holding |
animation.humanoid.holding |
stray |
brandish_spear |
animation.humanoid.brandish_spear |
stray |
charging |
animation.humanoid.charging |
stray |
attack.rotations |
animation.humanoid.attack.rotations |
stray |
sneaking |
animation.humanoid.sneaking |
stray |
bob |
animation.humanoid.bob |
stray |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
stray |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
stray |
swimming |
animation.zombie.swimming |
stray |
use_item_progress |
animation.humanoid.use_item_progress |
stray |
skeleton_attack |
animation.skeleton.attack |
strider |
look_at_target |
animation.strider.look_at_target.default |
strider |
walk |
animation.strider.walk |
strider |
bristle_flow |
animation.strider.bristle_flow |
tadpole |
swim |
animation.tadpole.swim |
tnt_minecart |
move |
animation.minecart.move |
turtle |
general |
animation.turtle.general |
turtle |
move |
animation.turtle.move |
turtle |
ground_move |
animation.turtle.ground_move |
turtle |
look_at_target |
animation.common.look_at_target |
tripod_camera |
neutral |
animation.tripod_camera.neutral |
tropicalfish |
flop |
animation.tropicalfish.flop |
tropicalfish |
swim |
animation.tropicalfish.swim |
vex |
look_at_target_default |
animation.humanoid.look_at_target.default |
vex |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
vex |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
vex |
move |
animation.humanoid.move |
vex |
riding.arms |
animation.humanoid.riding.arms |
vex |
riding.legs |
animation.humanoid.riding.legs |
vex |
holding |
animation.humanoid.holding |
vex |
brandish_spear |
animation.humanoid.brandish_spear |
vex |
charging |
animation.humanoid.charging |
vex |
attack.rotations |
animation.humanoid.attack.rotations |
vex |
sneaking |
animation.humanoid.sneaking |
vex |
bob |
animation.humanoid.bob |
vex |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
vex |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
vex |
swimming |
animation.humanoid.swimming |
vex |
use_item_progress |
animation.humanoid.use_item_progress |
vex |
vex_move |
animation.vex.move |
villager |
general |
animation.villager.general |
villager |
look_at_target |
animation.common.look_at_target |
villager |
move |
animation.villager.move |
villager |
raise_arms |
animation.villager.raise_arms |
villager |
baby_transform |
animation.villager.baby_transform |
villager |
get_in_bed |
animation.villager.get_in_bed |
vindicator |
look_at_target_default |
animation.humanoid.look_at_target.default |
vindicator |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
vindicator |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
vindicator |
riding.arms |
animation.vindicator.riding.arms |
vindicator |
riding.legs |
animation.vindicator.riding.legs |
vindicator |
vindicator_base |
animation.vindicator.base |
vindicator |
vindicator_attack |
animation.vindicator.attack |
vindicator |
vindicator_hand_attack |
animation.vindicator.hand_attack |
vindicator |
vindicator_walk |
animation.vindicator.walk |
vindicator |
celebrating |
animation.humanoid.celebrating |
wandering_trader |
general |
animation.villager.general |
wandering_trader |
look_at_target |
animation.common.look_at_target |
wandering_trader |
raise_arms |
animation.villager.raise_arms |
wandering_trader |
move |
animation.villager.move |
warden |
emerge |
animation.warden.emerge |
warden |
sniff |
animation.warden.sniff |
warden |
dig |
animation.warden.dig |
warden |
roar |
animation.warden.roar |
warden |
shiver |
animation.warden.shiver |
warden |
base_pose |
animation.humanoid.base_pose.v1.0 |
warden |
look_at_target |
animation.warden.look_at_target.default |
warden |
move |
animation.warden.move |
warden |
melee_attack |
animation.warden.attack |
warden |
bob |
animation.warden.bob |
warden |
swimming |
animation.humanoid.swimming.v1.0 |
warden |
hurt |
animation.warden.hurt |
warden |
sonic_boom |
animation.warden.sonic_boom |
witch |
villager_general |
animation.villager.general |
witch |
look_at_target |
animation.common.look_at_target |
witch |
move |
animation.villager.move |
wither |
scale |
animation.wither_boss.scale |
wither |
move |
animation.wither_boss.move |
wither |
look_at_target |
animation.wither_boss.look_at_target |
wither_skeleton |
look_at_target_default |
animation.humanoid.look_at_target.default |
wither_skeleton |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
wither_skeleton |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
wither_skeleton |
move |
animation.humanoid.move |
wither_skeleton |
riding.arms |
animation.humanoid.riding.arms |
wither_skeleton |
riding.legs |
animation.humanoid.riding.legs |
wither_skeleton |
holding |
animation.humanoid.holding |
wither_skeleton |
brandish_spear |
animation.humanoid.brandish_spear |
wither_skeleton |
charging |
animation.humanoid.charging |
wither_skeleton |
attack.rotations |
animation.humanoid.attack.rotations |
wither_skeleton |
sneaking |
animation.humanoid.sneaking |
wither_skeleton |
bob |
animation.humanoid.bob |
wither_skeleton |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
wither_skeleton |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
wither_skeleton |
use_item_progress |
animation.humanoid.use_item_progress |
wither_skeleton |
wither_skeleton_attack |
animation.wither_skeleton.attack |
wither_skeleton |
swimming |
animation.zombie.swimming |
wither_skull |
move |
animation.wither_skull.move |
wither_skull_dangerous |
move |
animation.wither_skull.move |
wolf |
wolf_setup |
animation.wolf.setup |
wolf |
wolf_baby_scaling |
animation.wolf.baby_scaling |
wolf |
wolf_look_at |
animation.common.look_at_target |
wolf |
wolf_head_rot_z |
animation.wolf.head_rot_z |
wolf |
wolf_tail_default |
animation.wolf.tail_default |
wolf |
wolf_angry |
animation.wolf.angry |
wolf |
wolf_sitting |
animation.wolf.sitting |
wolf |
wolf_shaking |
animation.wolf.shaking |
wolf |
wolf_leg_default |
animation.wolf.leg_default |
zoglin |
walk |
animation.hoglin.walk |
zoglin |
look_at_target |
animation.hoglin.look_at_target |
zoglin |
attack |
animation.hoglin.attack |
zoglin |
hoglin_baby_scaling |
animation.hoglin.baby_scaling" |
zombie |
humanoid_big_head |
animation.humanoid.big_head |
zombie |
look_at_target_default |
animation.humanoid.look_at_target.default |
zombie |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
zombie |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
zombie |
move |
animation.humanoid.move |
zombie |
riding.arms |
animation.humanoid.riding.arms |
zombie |
riding.legs |
animation.humanoid.riding.legs |
zombie |
holding |
animation.humanoid.holding |
zombie |
brandish_spear |
animation.humanoid.brandish_spear |
zombie |
charging |
animation.humanoid.charging |
zombie |
attack.rotations |
animation.humanoid.attack.rotations |
zombie |
sneaking |
animation.humanoid.sneaking |
zombie |
bob |
animation.humanoid.bob |
zombie |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
zombie |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
zombie |
use_item_progress |
animation.humanoid.use_item_progress |
zombie |
zombie_attack_bare_hand |
animation.zombie.attack_bare_hand |
zombie |
swimming |
animation.zombie.swimming |
zombie_horse |
baby_transform |
animation.horse.v3.baby_transform |
zombie_horse |
walk |
animation.horse.v3.walk |
zombie_horse |
eat |
animation.horse.v3.eat |
zombie_horse |
rear |
animation.horse.v3.rear |
zombie_horse |
tail |
animation.horse.v3.tail |
zombie_horse |
look_at_player |
animation.horse.v3.look_at_player |
zombie_pigman |
humanoid_big_head |
animation.humanoid.big_head |
zombie_pigman |
humanoid_base_pose |
animation.humanoid.base_pose |
zombie_pigman |
look_at_target_default |
animation.humanoid.look_at_target.default |
zombie_pigman |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
zombie_pigman |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
zombie_pigman |
move |
animation.humanoid.move |
zombie_pigman |
riding.arms |
animation.humanoid.riding.arms |
zombie_pigman |
riding.legs |
animation.humanoid.riding.legs |
zombie_pigman |
holding |
animation.humanoid.holding |
zombie_pigman |
brandish_spear |
animation.humanoid.brandish_spear |
zombie_pigman |
charging |
animation.humanoid.charging |
zombie_pigman |
attack.rotations |
animation.humanoid.attack.rotations |
zombie_pigman |
sneaking |
animation.humanoid.sneaking |
zombie_pigman |
bob |
animation.humanoid.bob |
zombie_pigman |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
zombie_pigman |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
zombie_pigman |
swimming |
animation.humanoid.swimming |
zombie_pigman |
use_item_progress |
animation.humanoid.use_item_progress |
zombie_pigman |
zombie_attack_bare_hand |
animation.zombie.attack_bare_hand |
zombie_villager |
humanoid_big_head |
animation.humanoid.big_head |
zombie_villager |
humanoid_base_pose |
animation.humanoid.base_pose |
zombie_villager |
look_at_target_default |
animation.humanoid.look_at_target.default |
zombie_villager |
look_at_target_gliding |
animation.humanoid.look_at_target.gliding |
zombie_villager |
look_at_target_swimming |
animation.humanoid.look_at_target.swimming |
zombie_villager |
move |
animation.humanoid.move |
zombie_villager |
riding.arms |
animation.humanoid.riding.arms |
zombie_villager |
riding.legs |
animation.humanoid.riding.legs |
zombie_villager |
holding |
animation.humanoid.holding |
zombie_villager |
brandish_spear |
animation.humanoid.brandish_spear |
zombie_villager |
charging |
animation.humanoid.charging |
zombie_villager |
attack.rotations |
animation.humanoid.attack.rotations |
zombie_villager |
sneaking |
animation.humanoid.sneaking |
zombie_villager |
bob |
animation.humanoid.bob |
zombie_villager |
damage_nearby_mobs |
animation.humanoid.damage_nearby_mobs |
zombie_villager |
bow_and_arrow |
animation.humanoid.bow_and_arrow |
zombie_villager |
use_item_progress |
animation.humanoid.use_item_progress |
zombie_villager |
zombie_attack_bare_hand |
animation.zombie.attack_bare_hand |
zombie_villager |
swimming |
animation.zombie.swimming |